The second concept I chose to reflect on was "Building, Inventing, and Creating Software" this paragraph explains how these three things happen when students engage in open-minded explorations of topics and items that interest them. It says this learning begins at a young age when children are using manipulative materials. One other thing the text said was the most effective programs are those that do not require a single right way to use them or a single right answer. I agree 100% students feel more comfortable trying new ways of learning when they don't feel pressured. It gives a few examples for teachers to use with their kids like kid Pix and google earth. Google Earth was a great activity we did in class that I believe kept the class engaged. And having us line up in order from where we lived was a fun way to let us use technology and let us interact with each other. After reading about Kid Pix I absolutely love it, it's a fantastic way to let students use their imagination and really bring their work to life especially for younger students.
My last concept I found was 'Minimize the Use of Games That Teach Isolated Skills" after reading this paragraph I had sort of a hard time understanding the authors view on the two games that were mentioned. In my opinion I think a game that has you answer a math problem that helps you earn points or helps you defeat a bad guy etc. is a great way to keep children interested and also learning. I wasn't sure if that was considered and isolated game or not but I do think it's an effective way of learning. Maybe it would be better if she had to line up two sets of 5 if the question was 2x5 instead of just being to click an answer out of options like stated in the book. I think that would give students a better understanding and maybe if the the player got it wrong it would stop and explain to the student/player why he or she got the answer wrong to help them improve their math skills.
Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.
